Studio-Quality Motion Capture on an Indie Budget
Record yourself, upload the video, get a game-ready FBX in minutes. Custom animations for your game — free to start, full commercial license included.
Everything Indie Devs Need
Professional mocap tools designed for solo developers and small teams.
Free to Start
Capture animations at no cost. Perfect for game jams, prototypes, and testing ideas before committing budget.
Commercial License Included
Every plan — including free — includes full commercial rights. Ship your game without licensing worries.
Unity & Unreal Ready
Export FBX files that import directly into Unity and Unreal Engine. Compatible with Humanoid rigs and retargeting.
Solo Dev Friendly
No team required. Record yourself, upload the video, export the animation. One person can do it all.
Your New Animation Workflow
Record Yourself
Act out the movement you need. Use your phone, webcam, or any camera you have.
Upload to mimem.ai
Drag and drop your video. Our AI extracts the motion data automatically.
Preview & Adjust
Review the animation in our 3D viewer. Adjust smoothing and export settings.
Export Game-Ready FBX
Download and import directly into Unity or Unreal. Retarget to your character.
Made by Indie Creators with mimem.ai
See what independent creators are building with affordable markerless motion capture
Dylan — Unreal Engine 5 short film using mimem.ai for body mocap
How Does mimem.ai Compare?
See how we stack up against other animation options for indie devs
| Feature | mimem.aiRecommended | Mixamo | Asset Store | Mocap Studio |
|---|---|---|---|---|
Starting Price | Free | Free (limited) | $10-100 | $500+/hour |
Custom Animations | ||||
Commercial License | Included | Check terms | Per asset | Negotiated |
Iteration Speed | Minutes | Instant (preset) | Instant (preset) | Days/weeks |
Cleanup Required | Minimal | None (preset) | None (preset) | Moderate |
Unique to Your Game | ||||
Hand & Finger Tracking | Varies | Add-on ($) | ||
Unity/Unreal Compatible |
Trusted by Indie Developers
“Given the cost and ease of use, MIM is just incredible.”
“After a year or two of just recommending Quick Magic to anyone and everything... this is really a fresh breath of air.”
“I have been very happy with the results. I often compared it to that of optical mocap, and the cleanup is minimal.”
“I really feel like mimem is truly the future of indie mocap. Multi-cam for higher accuracy and no need for suits.”
Pricing That Respects Indie Budgets
“For the price you pay, you actually do get a lot.” — Nils Gallist
No long-term commitment. Cancel anytime.
Frequently Asked Questions
Yes! All animations you create with mimem.ai are yours to use commercially, including in games you sell. There are no royalties, no attribution requirements, and no additional licensing fees. This applies to all plans, including the free tier. You own your output.
Importing into Unity is straightforward:
- Export your animation as FBX from mimem.ai
- Drag the FBX file into your Unity project
- Select the FBX, go to Rig tab, set Animation Type to Humanoid
- Click Apply
- Drag the animation clip onto your character's Animator Controller
See our detailed Unity import guide for step-by-step instructions with screenshots.
For Unreal Engine 5:
- Export your animation as FBX from mimem.ai
- In UE5, right-click in Content Browser → Import
- Select your FBX file
- In import settings, set Skeleton to your character's skeleton
- Use the Retargeting system to apply to your character
See our detailed Unreal import guide for the full workflow.
The free tier includes:
- Up to 3 cameras per capture
- Standard processing queue
- Full commercial license
- FBX export
- Web-based 3D preview
Upgrade to Essential or Pro for more cameras, priority processing, and additional features. See our pricing page for details.
Yes! Many commercial games on Steam, itch.io, and console platforms use mimem.ai animations. The quality depends on your recording setup—with good lighting and multiple camera angles, you can achieve results comparable to professional mocap studios. Most animations need only minor cleanup in your game engine.
Absolutely! Most indie devs using mimem.ai record themselves. Set up your camera(s), use a timer or remote trigger, and perform the movement. Our companion app can help synchronize multiple phones. You don't need actors, a team, or a studio—just you and your camera.
There's no hard limit on animation length. You can capture anything from a 2-second attack animation to a 5-minute cutscene performance. Longer videos take proportionally longer to process. For very long sequences, consider breaking them into logical clips.
Our FBX exports use a standard humanoid skeleton that's compatible with Unity's Humanoid system and Unreal's retargeting tools. This means you can apply the animations to any humanoid character, regardless of proportions. Non-humanoid characters (quadrupeds, creatures with extra limbs) may require additional rigging work.
Ready to Level Up Your Game's Animation?
Join thousands of indie developers creating professional animations without professional budgets