๐ฎ Import into Unity
Introduction
So, youโve recorded your motion capture data using mimemโs calibration-free, multi-cam setup and now you want to bring those animations into Unity to power your games or interactive experiences. Fantastic! Below is a straightforward guide on how to get your mimem animations into Unity with minimal fuss.
1. Exporting Your Animation from mimem
Open your processed take from the Animations tab. In the 3D viewerโs Export section, set the format to Unity, then press Export FBX and save the file on your computer.
The FBX is built when you ask for it, so you can re-export the same take later with different options โ see Exporting FBX. If you would rather have the animation on your own character, upload its rig and let mimem retarget it: Retarget to your own character.
2. Setting Up Your Unity Project
Open or create a Unity project where youโll be using your newly captured animation. Make sure your project has an Animations or Assets folder ready to keep your files organized.
3. Importing the FBX File
Drag and drop your exported FBX file from mimem into your Unity Project window (usually the bottom folder view). Unity will automatically generate an Animator controller and import the animation data.
- Click on the imported FBX file in Project.
- Go to the Inspector panel.
- Under Rig, set the Animation Type to Humanoid
- Click Apply to save these settings.
4. Applying the Animation to a Model
To see your mimem motion capture in action:
- Place a 3D model or character in your Hierarchy.
- Assign the Animator controller (generated from your imported FBX) to that model.
- Press Play to preview the animation in the Unity Game window.
5. Troubleshooting
- Foot Sliding: If you notice foot sliding, make sure to check our article on How to Get Accurate Foot Tracking
- Lifelike Finger Tracking : getting accurate finger motion will make your animations much more convincing. Make sure to checkout How to Get Accurate Hand and Finger Tracking
Conclusion
Importing your mimem animations into Unity is a breeze once you know the steps. With the right export settings and a quick tweak of your Unity rig configuration, youโll have your custom-captured motions ready for games, cinematics, or other 3D projects. Time to let your characters dance, run, or gesture their way to success!